Call to Adventure by Johnny O'Neal and Christopher O'Neal
Call to Adventure by Johnny O'Neal and Christopher O'Neal
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Call to Adventure by Johnny O'Neal and Christopher O'Neal
Regular price
$39.99
Regular price
$39.99
Sale price
Unit price
/
per
Product Description
Product Description
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages story telling, and over 150 unique cards.
Players begin each game with an Origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to Train as a Spy, or Train as a Killer. Each Challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the Challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire Experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
For Ages: 9+
WARNING: Choking Hazard, Small Parts. Not For Children Under 3 Years Old
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages story telling, and over 150 unique cards.
Players begin each game with an Origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to Train as a Spy, or Train as a Killer. Each Challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the Challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire Experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
For Ages: 9+
WARNING: Choking Hazard, Small Parts. Not For Children Under 3 Years Old
Product Details
UPC: | 0856934004160 |
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Manufacturer: | Brotherwise Games |
Publication date: | 04/15/2019 |
Age Range: | 13 Years |
How long will my order take to arrive?
How long will my order take to arrive?
Orders are typically processed within 1–3 business days. Delivery time varies:
- Domestic: 4–7 business days
- International: 7–15 business days
How can I track my order?
How can I track my order?
Once your order ships, you will receive a confirmation email with a tracking link. You can also track your order on our Track Your Order page.
What is your return policy?
What is your return policy?
We offer a 14-day return window. Items must be unused, in original packaging. To start a return, please contact our support team
